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SHOP ONLINE OR INSTORE 132 DAWSON ST LISMORE - OPEN 6 DAYS A WEEK - 02 6616 1795
SHOP ONLINE OR INSTORE 132 DAWSON ST LISMORE - OPEN 6 DAYS A WEEK - 02 6616 1795

Grand Archive .asphodel/paradise DRAFT - Sunday 13th September - EVENT ENTRY

Original price $50.00 - Original price $50.00
Original price
$50.00
$50.00 - $50.00
Current price $50.00
SKU GA13thSEPT26

When: Sunday 13th September, 9:30am

Where: Shop 3/132 Dawson Street Lismore 2480

Cost: $50

Bookings are essential. There will be a maximum of 8 players for this event.

Prizes:

  • There will be promo packs handed out at the discression of the staff.

Format: Draft

The rules of drafting are simple: 8 player pod and 6 packs per player. Players first sit in a way where each player has a player to their right and one to their left. All of the packs are shuffled together before being split between each player. Each player opens one of the 6 packs, picks one card, and passes the remaining cards to the right. After there are no more cards to pick from, each player opens the next pack and repeats the same process, but passes cards left instead. This is repeated, alternating passing of cards right and left until cards from all 6 packs are chosen. From these cards, players must make a main deck with a minimum of 30 cards and a material that has no upper limit on quantity.

Players can add one level 0 spirit champion for free to their material deck of either the "Spirit of Fire", "Spirit of Water", or "Spirit of Wind" (Unplugged Games will supply the .asphodel/paradise Draft Pack to players attending).

As opposed to constructed decks, draft decks have no constraints on having more than 4 copies of cards in the main deck and players can have any number of the same card in their material deck! You pick cards face-down, so no one else knows what you took! Drafting is also another way to support tournament play!

Drafting Tips

  • Don't feel too pressured to commit to a champion early! The lineage champions in a standard set are included with a champion in each pack. Additionally, standard sets may include some "lineage break" champions that let you switch classes or level up dynamically without relying on drafting each champion in a complete lineage!

  • Cards are only element-restricted, not class-restricted! The only thing that matters for your class is the class bonus found on some cards, but most cards are still effective without that bonus. The ability to play the cards your draft of a certain element will only depend on the level 0 champion you are allowed to add to your material deck after drafting is over.

  • Make sure you draft enough allies; after all, you have to deal enough damage to your opponent's champion to win while protecting your own!

  • Generic attacks can be good removal; even mages aren't afraid to pick up a sword once in a while.

  • Draft enough regalia to utilize your materializations over the game. You might fall behind if you don't have anything to materialize!

  • Balance an expensive material deck with plenty of floating memory cards in the main deck!

  • Read the signals! Are there plenty of cards of a certain class or element coming back to you? That archetype might be more open than others and give you a good chance of making the best deck you can.