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SHOP ONLINE OR INSTORE 132 DAWSON ST LISMORE - OPEN 6 DAYS A WEEK - 02 6616 1795
SHOP ONLINE OR INSTORE 132 DAWSON ST LISMORE - OPEN 6 DAYS A WEEK - 02 6616 1795

Dungeons & Dragons

 

Join the world's greatest role playing game! 

Delve deep into dungeons, overcome powerful foes, earn cool magic items and meet new people in our weekly Dungeons and Dragons events

Each campaign generally goes for roughly 4 to 5 months. Feel free to come by and ask when the next one is starting!


Tuesday - The Wild Beyond the Witchlight
5:30pm - $17.5 Entry

The main antagonists of this story are three hags who collectively form the Hourglass Coven, which is described in appendix B. These hags are the adoptive sisters of Iggwilv, a powerful figure from D&D's past and a key player in the adventure's unfolding drama. Using an artifact called Iggwilv's Cauldron, the hags have trapped an archfey named Zybilna in temporal stasis and carved up her fey domain among them. This domain is called Prismeer. To enter it, the characters must first visit the Witchlight Carnival, which travels across the Material Plane and appears on the characters' world once every eight years. The carnival owners are a pair of shadar-kai (elves native to the Shadowfell) named Mister Witch and Mister Light, who can help or hinder the characters' efforts to reach Prismeer.

One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to violence—but only if they're clever. They can fight their way through the adventure as well, but the odds won't always be in their favor.



Adventure Nights are recommended for players with some experience who can make a commitment to play with their group most weeks.

Wednesday
5:30pm - $17.5 Entry


Dare to defy death in this adventure for the world's greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can't be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.




Vecna: Eve of Ruin is the dessert for those who've feasted on D&D 5e -  Polygon

Eve of Ruin

CURRENTLY BEING RUN....KEEP YOUR EYES OUT FOR DETAILS ON THE NEXT PREMIUM CAMPAIGN


Who Will Save Existence?
The evil lich-god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will require working with three of the multiverse's most famous archmages, traveling to far-flung locales, and rebuilding the legendary Rod of Seven Parts.

Vecna: Eve of Rui is a high-stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.