D&D Icewind Rime of the Frostmaiden Dungeon Master's Screen
In Icewind Dale, adventure is a dish best served cold. Welcome to the Far North, an icy land of windswept land locked in a perpetual, dark winter. Journey past the Spine of the Worlds and enjoy the rugged hospitality of Ten-Towns, then brace yourself and set out to explore the unforgiving wilderness beyond.
The front of the screen features an array of sights from throughout Icewind Dale, setting the scene for your adventures in this bone-chilling world. A reindeer herd traverses the frozen tundra, Auril the Frostmaiden claims her latest victim, the fortress of Grimskalle stands tall in the icy terrain, and the ghosts of ancient frost giant jarls sit in judgment over those who would disturb their rest.
On the rear of the screen, you will find Icewind Dale wilderness encounters, wilderness survival, tall tales in Ten-Towns, a map of the Caves of Hunger for your players to explores, and more.